Academic year 2013-14
Audiovisual Languages and Interactive Narrative
Degree: | Code: | Type: |
Bachelor's Degree in Computer Science | 21413 | Compulsory subject, 1st year |
Bachelor's Degree in Telematics Engineering | 22603 | Optional subject |
Bachelor's Degree in Audiovisual Systems Engineering | 21637 | Optional subject |
ECTS credits: | 4 | Workload: | 100 hours | Trimester: | 3rd |
Department: | Dept. of Information and Communication Technologies / Dept. of Communication |
Coordinator: | Óliver Pérez |
Teaching staff: | Óliver Pérez Latorre, Joaquim Colàs, Alan Tapscott |
Language: | Spanish |
Timetable: | |
Building: | Communication campus - Poblenou |
Audiovisual Languages and Interactive Narrative is a mandatory subject of the first course of the bachelor in computer science. It offers a theoretical and analytical introduction to audiovisual narrative, audiovisual language and interactive narrative, and its complemented by practical exercises oriented to the application of theory.
General competences
Instrumental:
1. Ability to apply theoretical models.
2. Ability to critically analyze and to consult and widen the proposed bibliography.
3. Ability to analyze, synthesize and organize information.
Interpersonal:
1. Ability to work in group and to develop synergies with other students.
2. Critical and selfcritical attitude regarding the works elaborated.
Systemic:
1. Theoretical and methodological knowledge.
2. Ability to apply theoretical and methodological principles in analysis and creation.
Specific competences
1. Acquire knowledge about naratology and the theoretical foundations of audiovisual language.
2. Acquire knowledge about the methods to analyze audiovisual narrative and interactive narrative works.
3. Ability to analyze audivisual interactive narrative.
4. Ability to plan an audivisual interactive narrative project.
Asessment of the theoretical section:
- Exam. Prof.: Óliver Pérez. Value: 40% of global grade.
Assessment of the practical section. Profs.: Joaquim Colàs, Alan Tapscott. Value: 60% of global grade. Dividided in:
- Student participation in practical classes. Value: 10% of global grade.
- Group project. Value: 50% of global grade. Divided in:
Delivery of all the assignments is mandatory, so is the assitance to class the day of project presentations. Students that have not passed the theoretical section won't be able to pass the whole subject. Students that have not passed the practical section won't be able to pass the whole subject.
Make-up criteria:
- Theoretical section (40% of global grade): make-up exam. Conditions: Student must have assisted to the exam of regular course and have obtained at least 2.5 (out of 10)
- Practical section (60% of global grade):
THEORETICAL SECTION
Unit 1 - Narrative structures
- Foundations of the generative structure of narration
- Narrative program and the actantial structure
- Canonical narrative phases and the dramatic structure model
- The “discoursive level”: actors, spaces and staging
- Enunciative structure and focalization
Unit 2 - Audiovisual language
- Foundations of audiovisual language and temporality construction
- Foundations of visual planning in screenwriting
Unit 3 - Foundations of interactive narrative and videogame design
- Hypertext and non-linear narrative models. Fictional worlds construction and immersion.
- Relationships beween game design and narrative in videogames.
- The non-diegetic dimension in interactive narrative: interfaces, learning assistance, implicit designer and model-user.
PRACTICAL SECTION
Practical classes
- Desing of audiovisual-interactive experiences:
- Introduction to development tools of interactive experiences:
Group project: students work
- Development of an audiovisual-interactive project: “Choose your own adventure”
This subject comprehends diverse learning activities:
- Theoretical contents, including lectures, visual and audiovisual case studies in class, and an exam.
- Practical classes, development of exercises and a group project related to audiovisual/interactive production, coordinated by the practical section professors.
- Students work out of the classroom: reading of theoretical bibliography; group project development.
Hours in classroom | Out of classroom | ||||
---|---|---|---|---|---|
Whole group | Medium group | Small group | |||
Theory |
20 |
|
|
24 |
|
Practice |
16 each group |
40 |
|||
Total: |
|
|
|
|
Total: 100
|
Main bibliography
Courtés, J. (1997) Análisis semiótico del discurso: del enunciado a la enunciación. Madrid: Gredos
Jost, F. and Gaudreault, A. (1995) El relato cinematográfico. Barcelona: Paidós
Pérez Latorre, Ó. (2012) El lenguaje videolúdico. Barcelona: Laertes
Complementary bibliography
Aranda, D. and De Felipe, F. (2006) Guión audiovisual. Barcelona: UOC
Bordwell, D. (1996) La narración en el cine de ficción. Barcelona: Paidós
Bordwell, D. and Thompson, K. (1993) El arte cinematográfico. Barcelona: Paidós
Casetti, F. and Di Chio, F. (1996) Cómo analizar un film. Barcelona: Paidós
Murray, J. (1999) Hamlet en la Holocubierta. El futuro de la narativa en el ciberespacio. Barcelona: Paidós
Juul, J. (2005) Half-Real: videogames between real rules and fictional worlds. Cambridge: MIT Press
Scolari, C. A. (2004) Hacer clic. Hacia una sociosemiótica de las interacciones digitales. Barcelona: Gedisa
Scolari, C. A. (2008) Hipermediaciones. Elementos para una teoría de la comunicación digital interactiva. Barcelona: Gedisa
Bibliography of practical section:
Harrigan P. and N. Wardrip-Fruin N. (2004) First Person: New Media as Story, Performance and Game. Cambridge: MIT Press
Other learning resources:
- PowerPoint presentations
- Projection of videos in class and case studies through the analysis of audiovisual sequences